![]() Go ahead and export your logo as a PNG using the default setting from the Export menu. Knowing how to make a logo background transparent is useless if you do not save it in the proper format. JPEG does not support transparency, therefore I do not recommend saving it in this format. png format because that is the format that retains transparency values. Once you’ve deleted your logo’s background to transparent, you can save your work by navigating to File > Export As PNG. ![]() Step 4: Export Your Finished Logo As a PNG File Then, you can use the Magic Wand tool to select the areas within the negative space of the letters and delete them as well. Once you’ve found the proper tolerance setting, you should be able to make your logo background transparent without any pixel discoloration around the edges. Your needs may vary depending on your logo. In the tool settings near the top of the page, look for Tolerance and slide it to the right to increase the area of pixels that the Magic Wand tool selects, then try again.įor my example logo I had to increase the tolerance to 126. Press it twice to undo both the deletion of the background and the creation of the selection. If there’s still some pixel remnants of the background around the edges of your logo, similar to my example above, you can undo this action by pressing Control + z on your keyboard. To make sure that the background is deleted in its entirety, zoom in on the logo by holding the Alt key and rolling up on your mouse wheel. The background should then be deleted to transparency, as indicated by a checkerboard pattern. Simply press the Delete key on your board. This is the step in which we’ll be directly addressing how to make a logo background transparent. The selection will be represented by a dotted line, similar to the following screenshot. With the Magic Wand tool selected, simply click on the background area of your logo to create a selection around it. Select Magic Wand, located at the bottom of the list. Next, navigate to the toolbar on the left side of the screen and click and hold on the Object Selection tool (fourth icon from the top) until the following fly-out menu appears… Step 2: Create A Selection with The Magic Wand Tool Once you’ve opened your logo, your screen should look something like this… I’ll be using the following example logo for this demonstration… The goal is to replace the yellow background with transparency. To open your logo with Photopea, navigate to File > Open in the toolbar towards the top of the screen, then select your logo file. You can use it directly within your web browser. It looks, feels, and functions just like Photoshop does, but it doesn’t cost anything and you don’t need to download it. The gaps in the glass are totally transparent, while the glass shards are partially transparent and the frame is fully opaque.Photopea is a free web-based photo editor that is very similar to Photoshop. The end result, peering through a broken window into a building. You can click the RGB/A button as shown to toggle which channels of the image you are previewing. An imported texture with RGB channels and an Alpha Channel. This will have the effect that your material can have areas of varying transparency. The alpha channel values are mapped to the transparency levels with white being fully opaque, and black being fully transparent. When using a texture assigned for the Albedo parameter, you can control the transparency of the material by ensuring your albedo texture image has an alpha channel. A range of transparency values from 0 to 1, using the Transparent mode suitable for realistic transparent objects As mentioned above, picking the correct transparency mode is important because it determines whether or not you will still see reflections and specular highlights at full value, or whether they will be faded out according to the transparency values too. This only has an effect if the Rendering Mode for the material is set to one of the transparent mode, and not Opaque. The alpha value of the Albedo colour controls the transparency level for the material. Notice there are no shadows or lighting highlights. On the left is a texture map for a character model, and on the right is a wooden crate. Two examples of typical Albedo texture maps. It’s important to note that the Albedo texture should not contain any lighting, since the lighting will be added to it based on the context in which the object is seen. This should represent the colors of the surface of the object. Specifying a single color for the Albedo value is sometimes useful, but it is far more common to assign a texture map for the Albedo parameter. The Albedo parameter controls the base color of the surface. The Albedo Color parameter is highlighted. A Standard Shader material with default parameters and no values or textures assigned.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |